Embark on an epic quest in Gauntlet - The Third Encounter for Atari Lynx. Experience classic action RPG dungeon crawling with thrilling retro adventures across USA and Europe.
Gauntlet - The Third Encounter is a classic top-down action dungeon crawler developed exclusively for the Atari Lynx handheld system. As the third installment in the Lynx Gauntlet series, it pits players against relentless waves of monsters across treacherous fantasy labyrinths. You'll choose from iconic fantasy heroes like warriors, wizards, and elves to battle through deadly traps, collect treasure, and defeat powerful bosses in this fast-paced cooperative multiplayer adventure.
• Four Unique Characters: Select from Warrior, Valkyrie, Wizard, or Elf – each with distinct combat styles and special abilities
• Multiplayer Mayhem: Team up with friends via the Atari Lynx ComLynx system for chaotic 4-player co-op sessions
• Diverse Environments: Battle through 24 challenging levels including ice caverns, lava fortresses, and haunted crypts
• Monster Variety: Face over 20 enemy types including ghosts, grunts, demons, and deadly dungeon bosses
• Power-Up System: Collect potions, food, keys, and magical artifacts to boost your hero's capabilities
• Strategic Combat: Balance melee attacks, projectile weapons, and screen-clearing magic spells
• Persistent Health Mechanics: Manage constantly draining health while avoiding deadly traps and enemy swarms
What makes The Third Encounter different from previous Gauntlet games?
This installment introduces new enemy types, environmental hazards, and larger multi-stage dungeons while refining the magic system with character-specific ultimate abilities that recharge over time.
Can I play solo if I don't have friends to join?
Absolutely! The game features full single-player support with balanced difficulty, though the chaotic fun truly shines in multiplayer mode with up to three allies.
Why does my health keep decreasing even when I'm not taking damage?
Health gradually drains over time as a core mechanic – you must constantly collect food items to survive. This creates tense resource management alongside combat.